Showing posts with label maps. Show all posts
Showing posts with label maps. Show all posts

Monday, 14 May 2012

Evolution of roleplaying tools

When I first started with roleplaying games 30 years ago a typical adventure would have a simple graph paper view of the place being explored, most often a cave or other underground complex. This guided movement, but combat usually took place mostly in the imagination of the participant. The scale of the map did not really encourage tactical movement and there were few conditions to track.



As games became more tactically oriented it became more important to use miniatures or other tokens to track activity, line of sight and other battlefield considerations. As printed 2D maps were prohibitively expensive and time-consuming to create the most common solution was a dry erase grid.


When insufficient miniatures were available it was common to substitute in other items, with predictably confusing results.

Chainmail Bikini © Shamus Young and Shawn Gaston
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